The system requirements for PC Mortal Kombat 1 have been disclosed

Mortal Kombat 1 will be released on the consoles of the current generation and PC in September 2023. In fact, this is a soft reboot of the franchise, which follows the ending of Mortal Kombat 11. Like the last few games Netherrealm Studios, Mortal Kombat 1 also goes to PC in Steam and Epic Games Store. Now that it has become available for a preliminary order, official system requirements published in Steam have appeared.

Mortal Kombat 1 System Requirements

Minimum

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-6600 | AMD Ryzen 3 3100 or Ryzen 5 2600
  • RAM: 8 GB
  • Video card: Nvidia GeForce GTX 980 or AMD Radeon RX 470 or Intel Arc A750
  • DirectX: 12
  • Free space: 100 GB

Recommended

  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5-8400 | AMD Ryzen 5 3600x
  • RAM: 8 GB
  • Video card: Nvidia GeForce GTX 1080 Ti or AMD Radeon RX 5700 XT or Intel Arc A770
  • DirectX: 12
  • Free space: 100 GB

If you want to play Mortal Kombat 1 with higher settings, you will need something like GTX 1080 Ti paired with i5-8400. This is a decent leap compared to the previous game, but it makes great sense because Mortal Kombat 1 is aimed at the hardware of the current generation.

Mortal Kombat 1 will be released on PlayStation 5, Xbox Series X | S, Nintendo Switch and PC on September 19, 2023.

Is there really so good optimization? The requirements are very sparing for current games

Maybe they tried to shove in Steam Deck, hence such a good optimization.

If a weak video card is indicated in the minimum, then yes, it speaks of sparing requirements in theory (tests usually show) and a hint of good optimization (if the difference between the minimum and recommended requirements is large), but without indicating the frequency of personnel and resolution and preservation of settings, this is nothing.

As an example of ideal optimization, I recall Bioshock Infinite, which could be held almost on any built -in schedule of 2010, including because the game had the opportunity to set various settings, including permission. drumroll. Up to 320×240 . What is this attitude to optimization? Optimization is not only high -quality disposal of all available capacities (visible iron load) on one of the presets, but also the ability to ovage various performance at various settings – the number of settings is also important, and then what graphics they show (whether they change the picture and how much). This is ideally, the optimization of the game should be such that you want – even start on the phone, but if you want – on a supercomputer, and the graphics will be of course different – in the first case you will get an outdated picture for 10 years, and on the most modern top gland – you you will get a virtually real virtual reality